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Moxonomy

Genesis Chamber

Artifact2 generic mana

Symmetry is the engine and the liability in equal measure. Every nontoken creature anyone plays mints a Myr for its controller, so the table fills with 1/1 artifact creatures regardless of who deployed the threat. That broad reach is what makes it an enabler for anything hungry for cheap bodies: Myr tribal shells, sacrifice loops that need fodder, token-doublers that turn a single creature drop into a swarm, artifact-count payoffs that treat the Myr as ammunition. The untapped clause is the discipline that keeps it from running away: tapping the Chamber, whether to a tapper effect or your own design, switches the faucet off, which gives an opponent a real lever against a board that would otherwise snowball. The strategic question it poses is never whether it makes Myr but whether you can break the symmetry harder than your opponent can. A creature-light deck running it next to a creature-heavy one is essentially gifting tokens away; the card rewards the player who has either the most creature drops or the most ways to convert spare 1/1s into something the opponent cannot. It is a colorless enabler that asks you to do the math on who benefits more, and the answer changes from board to board rather than being printed on the card.

Genesis Chamber (sld)
SLD · #1811rare
Pricing
Normal: $4.55
Foil: $4.82
Oracle Text

Rules text

Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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