Generous Stray
A cantrip stapled to a body, priced so the card replaces itself the moment it lands. The math is the appeal: you pay three mana, draw a card, and keep a 1/2 that blocks, chumps, or stands around as fodder. That ratio puts it in the long line of "free" green creatures, the ones whose enters-the-battlefield draw means the slot never costs you a card in hand, only the tempo of spending the mana. Where most cantrip creatures in green skew toward elves and birds that ramp or fly, this one offers nothing but the draw and the toughness to survive a stray ping; its whole purpose is to be a body designed to be cashed in. Sacrifice outlets, reanimation, and decks that count creatures hitting the graveyard all want a creature that already paid for itself before it dies, and a 1/2 that drew a card is precisely that. The draw triggers on entry, not on attack or death, so the value is locked in regardless of what happens next, which is what separates it from the death-triggered draws that ask you to lose the body first. It does not win games and was never meant to; it is the connective tissue between a creature count and a card count, a small piece of glue for the kind of deck that wants both.

