General Marhault Elsdragon
The math here punishes gang-blocks in a way most combat rewards fail to imagine. The pump scales with the number of blockers, not the number of attacking creatures, so the more defenders a single attacker draws, the larger it swells: two blockers turns a lone attacker into a +6/+6 monster, three into +9/+9. This inverts the usual defensive logic. Ordinarily an opponent stacks blockers to guarantee a kill and eat a big threat cheaply; against this the second and third blocker each hand the attacker a fresh +3/+3, so the safe play becomes the fatal one. It reads like a Falter effect turned inside out: instead of forcing damage through by removing blocks, it invites the block and then makes the block the mistake. Because the trigger fires off every one of your creatures whenever it becomes blocked, a wide board turns into a genuine deterrent: attack with a swarm and the opponent either takes it clean or trades into an escalating pump. The trigger keys off "becomes blocked," so it rewards trampling bodies that survive the block to shove the surplus through, and it sits idle on the turns you hold back. A 4/4 for four in an aggressive color pair that wants its team in the red zone anyway, built to make the defender's arithmetic the weapon.

