General Kreat, the Boltbringer
Two triggers that only look like they do the same thing. The attack clause is a once-per-combat token maker, not a reward that grows with how wide you swing: whether you declare one Goblin or six, exactly one 1/1 arrives already tapped and attacking, a free body that can be chumped rather than a genuine threat to connect. The engine lives in the second line, which fires for each other creature that enters and burns every opponent for one. That is noncombat damage from a triggered ability, so it dodges blockers and combat math entirely; it answers to damage prevention and to any multiplier or life-drain interaction the way a burn spell would, and it deliberately grants no life back. Crucially, it has no per-turn cap. Any board-flood (a token spell, several bodies resolving in one turn, a mass reanimation) fires the ability once for each creature, so a burst that reads as ramp in another shell converts here into a fistful of simultaneous pings. The two lines interlock: the attack trigger guarantees at least one entrance every combat, and every entrance taxes the opponent's life total. Kreat is priced to land beside a developed board rather than to build one; the 2/2 wants a horde already deployed and a steady drip of new arrivals, working less as a threat than as the meter tracking how fast a Goblin swarm bleeds each opponent dry.

