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Moxonomy

Gemstone Array

Artifact4 generic mana

The defining flaw is the conversion rate. To produce one mana of any color, you first pay 2 generic mana to bank a charge counter, then spend that counter later for a single pip: two mana sunk to retrieve one. The flexibility is genuine (the color is chosen the instant you crack a counter, so it always matches the spell in hand), but the arithmetic never closes. Where a fetch-and-shock manabase or a dual land corrects color on the turn you need it, this demands you over-invest ahead of time at a permanent loss, which means it only breaks even as a sink for mana you were never going to spend. That hands it a narrow, honest purpose: an outlet for infinite or near-infinite colorless, where the conversion ratio stops mattering because you have more than you can use and simply need to recolor it into something lethal. The stored-counter model reads as an attempt at a self-charging mana battery, the kind of artifact meant to turn excess colorless into a flexible reservoir. As pure fixing it is a curiosity from a period still experimenting with how to price color flexibility on an artifact; as the payoff bolted onto an engine that has already gone critical, the bank-then-spend structure is exactly the pressure valve that converts a meaningless surplus into the spell that ends the game.

Gemstone Array (5dn)
5DN · #124uncommon
Pricing
Normal: $0.88
Foil: $5.19
Oracle Text

Rules text

2 generic mana: Put a charge counter on this artifact. Remove a charge counter from this artifact: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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