Gearbane Orangutan
Red artifact removal usually comes as a burn spell or a Shatter variant: reactive, single-use, gone once it resolves. Stapling that answer to a body changes the math, and the two-mode design is the smart part. Against an artifact-heavy opponent the ape is a Naturalize on legs, killing a target and still leaving a 2/2 with reach on the board. When there is nothing worth destroying, the second mode turns your own spent artifacts (a Treasure, a dead Equipment, an expended manrock) into a 4/4 for three, converting resources you no longer need into stats. That conditional payoff is the constraint that keeps the flexibility fair: the counters only arrive if you have artifact fodder to feed it, so the aggressive body is earned rather than free. The reach is quiet but deliberate, letting a creature whose whole job is disruption also brick fliers on defense. It is a modular piece: an answer when the matchup demands one, a threat when it does not, and never a dead card in the maindeck simply because the opponent left their artifacts at home.
