Gaze of Justice
The mana is trivial, but the real price is three untapped white creatures, tapped down the moment you point exile at something. That arrangement is the entire design conceit. Unconditional exile of any creature is premium removal at any rate, so the spell taxes the resource a white go-wide deck actually values: bodies on the board, ready to swing. As a sorcery, it acts only on your own turn, which sharpens the cost: clearing a blocker before you attack means three of your own attackers stay home to pay for it. The card feels cheap only when you have surplus creatures, which is exactly when you least need to remove theirs, and the flashback price (a real five-plus-white outlay with the same creature-tapping cost still attached) is steep enough that the second use is a late-game luxury, not a guaranteed two-for-one. It is removal built to sit awkwardly inside the deck most likely to want it, an attempt to price white interaction through creature-tapping rather than mana, the same tax logic that crewing a Vehicle or convoking a spell would later formalize. The reward for clearing that hurdle is the cleanest possible answer: no regeneration dodge, no death trigger, no graveyard recursion, just gone.
