Gatstaf Arsonists // Gatstaf Ravagers
The first generation of werewolves had a body problem before they had a flip problem: their human faces were small, soft, and often useless until the table cooperated by going quiet. This pair fixes that at the front door. A 5/4 is a real attacker the turn it lands, which means the werewolf transformation becomes a bonus rather than the whole pitch. Flipping to the back requires only that no spells were cast last turn, the standard werewolf trigger, and the reward is a larger body with Menace. That evasion is the point: Menace forces a defender to commit two creatures to a block, so it taxes wide boards and walks through narrow ones, even if it does not literally make the Ravagers unblockable against a two-creature defense. The flip-back clause is the leash. If any player casts two or more spells in a turn, the werewolf reverts, so the card sits in direct tension with your own desire to develop: every active turn is a turn you might surrender the size and the evasion. Older werewolves rewarded doing nothing and hoping; this one hands you a creature worth swinging with while you play patiently around the flip window. Counting only the previous turn keeps the gamble live rather than locking you in, and the front face is strong enough that losing the bet never leaves a dead card in your hand.

