Gatherer of Graces
Aura decks are perennial, and the perennial problem with them is the two-for-one: enchant a creature, watch the creature die, lose the Aura too. This little druid is built to answer exactly that fear. The first ability scales the body with every Aura piled on, so the more committed you are, the bigger the payoff. The second is the load-bearing one: sacrificing an Aura to regenerate means a removal spell can be turned aside at the cost of one piece of the stack rather than the whole investment. That trade reframes the math of going all-in. A creature wearing three Auras is normally a screaming invitation for a kill spell; here, one of those Auras becomes a shield, and the creature walks away still oversized. The tension the design resolves is between greed and fragility, the two halves of every voltron strategy. It does not protect against exile or bounce, and it asks you to feed it Auras you would rather keep, so the regeneration is genuinely a sacrifice and not a free out. But for a green two-drop, it offers something the color rarely gets cleanly: a reason to keep stacking enchantments past the point of prudence, with a built-in answer to the punishment that usually follows.
