Gather the Pack
Digging five deep for a body is a clean green selection effect, but the deeper design idea is what the card asks you to spend on the way there. The floor mills four cards to find one creature, a real cost that curdles into a virtue: graveyard-matters strategies want those cards down there, so the reveal is loading a yard while it fills a hand. Spell mastery is the lever. Reach two or more instant and/or sorcery cards in the bin and the same dig hauls back a second creature, which turns a card-neutral selection spell into raw card advantage for any deck already running a light spell suite. That conditional is the whole tension: the basic mode is a slightly lossy tutor throwing away four cards, and the upside is a spell that draws into two threats while feeding whatever wants to eat the graveyard. The build-around question is unusual for the color, which rarely gets to count its instants and sorceries; here the reward for diversifying a spell base cashes out squarely in green's wheelhouse of finding creatures. It wants a graveyard engine on the back end and a critical mass of cheap spells on the front, sitting at the intersection of two archetypes that do not always share a deck.

