Gateway Sneak
A payoff card that ties its evasion to the manabase itself: every Gate that enters flips the switch and sends this body through untouched, which then cashes the hit into a card. That coupling is the whole design idea. The Gate deck already plays lands that arrive tapped, so the drawback is baked into the archetype rather than bolted onto the creature. What the card asks in return is a sequencing discipline: land your Gate during a main phase and swing that same turn, which means resisting the urge to dump lands early and instead saving a Gate drop for the turn you want the trigger live. The body is deliberately defensive, a 1/3 that survives the ground and holds off small attackers while it waits, so it functions less as a threat and more as a repeatable draw engine that happens to walk over the red zone. It answers a specific design problem: how to make a fragile evasive creature relevant in a deck whose plan is playing lands, not attacking with creatures. Rather than granting flat unblockability, the design routes the payoff through the archetype's core action, so the card only clicks in the deck built to feed it Gates.

