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Moxonomy

Gates of Istfell

Land

This is a white source that quietly holds a second identity: once the game grinds past the point where a plain land matters, it converts itself into gas. The activation is the whole design, 2 generic manaWhite manaBlue manaBlue mana to sacrifice it for two cards and two life, a card-advantage engine bolted onto the manabase. That cost line is careful. It demands genuine Azorius commitment (two blue pips alongside the white one), which restricts it to decks that actually want the white mana it taps for in the meantime, and the sacrifice clause means the refill costs you a land off the battlefield rather than sitting free. The lineage is old: a land that stops being a land once it has done its job, so a flood-heavy draw step becomes fuel instead of a dead card. Entering tapped is what you pay for holding that option at all. It does nothing on turn one, and it isn't meant to; the value is deferred, sitting idle in your lands until drawing two beats casting a spell.

Gates of Istfell (khm)
KHM · #256uncommon
Pricing
Normal: $0.19
Foil: $0.16
Oracle Text

Rules text

This land enters tapped. Tap: Add White mana. 2 generic manaWhite manaBlue manaBlue mana, Tap, Sacrifice this land: You gain 2 life and draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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