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Moxonomy

Gate Smasher

Artifact — Equipment3 generic mana

The toughness gate is the whole point. Most cheap aggressive Equipment hand out a power boost to anything with a creature type and a pulse; this one refuses to attach unless the bearer already sits at four toughness or better, which writes its own deck list. A +3/+0 trample buff is loud on a fragile attacker, but the restriction quietly funnels it toward the creatures that least need help surviving combat: walls, ramp bodies, defensive midrange beaters that carry a healthy bottom number and just want a way to push damage through a clogged board. That inversion is the design idea. Trample matters precisely because the natural carriers are big, sticky things that opponents are happy to chump-block all day; bolting reach onto a 0/4 or a 4/5 turns a roadblock into a clock without asking it to take risks it was never built to take. The equip cost is steep enough that this is not a tempo play; it is how a defensive shell cashes in its accumulated toughness for a finish. What separates it from the usual "your big dumb creature now closes the game" tools is that the toughness clause works as an honest tax: you do not get the upside unless you have already committed to fielding the kind of creature that earns it.

Gate Smasher (dtk)
DTK · #239uncommon
Pricing
Normal: $0.15
Foil: $0.35
Oracle Text

Rules text

This Equipment can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip 3 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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