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Moxonomy

Gate Hound

Creature — Dog2 generic manaWhite mana

Granting vigilance is cheap; this card insists you pay for it twice, once for the 2 generic manaWhite mana body and again for whatever Aura you stick on it before the keyword switches on. That conditional is the entire engineering problem. A 1/1 that does nothing until enchanted is two cards committed to a static buff that vigilance, frankly, rarely justifies on its own. The effect itself is a team-wide combat upgrade in the lineage of cards that let an aggressive board swing without surrendering the back rank, but the gating here is unusually punishing: the enchant clause funnels the whole engine into a single point of failure, since killing the Dog or bouncing the Aura turns the lights off for every creature you control. Most vigilance-granters either come stapled to a relevant body or hand the keyword out unconditionally; this one took the harder, worse path of asking a fragile creature to be both the payoff and the prerequisite. The result is a curiosity from an era still experimenting with how to price global keyword grants on creatures, landing on a structure that makes the upside contingent on surviving long enough to assemble it.

Gate Hound (rav)
RAV · #19common
Pricing
Normal: $0.23
Foil: $0.25
Oracle Text

Rules text

Creatures you control have vigilance as long as this creature is enchanted.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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