Gastal Blockbuster
Artifact destruction is red's oldest chore: Shatter, Smelt, Abrade, and a dozen other one-shots have handled it since the earliest sets. The wrinkle here is paying for that effect with attrition instead of a card. A 3/2 for three mana is already a fair aggressive body on its own, so the destruction rider reads as upside stapled to a beater rather than the reason to run the card. The sacrifice being optional and gated behind a reflexive trigger matters more than the line length suggests: you commit to the creature first, then decide whether to trade a spent body or a broken Vehicle for the destroy, once you have seen what actually needs answering. That sequencing keeps the card live against artifact-light boards, where you simply keep the 3/2 and swing, and turns it lethal against a board where an artifact is the problem. It slots naturally into the aggressive-sacrifice space, where creatures and Vehicles are fuel rather than assets, folding a piece of interaction into a slot that would otherwise pull double duty as a pure clock. The friction is the sacrifice itself: the destroy is not free, it costs a permanent you already control, and the target restriction to opponent-controlled artifacts means you cannot cash it in against your own stuff or an empty board. What it buys is a maindeckable answer that doubles as a threat, no dedicated removal slot required.
