Gary Clone
A joke card built with a real card's rigor, and the joke is entirely mechanical: the creature's own name is the payload. Squad hands you copies of the token, and the attack trigger keys off "Gary Clone," which is exactly what every one of those copies is called, so each clone the spell makes is both a source of the anthem and a target of it. Pay Squad three times and you swing with four 1/3s, and because each attacking Gary Clone gives your team +1/+0, that board grows +4/+0 in a single combat step. The scaling is what elevates it past a plain token maker: these are bodies that pump each other rather than bodies that just sit there. The 1/3 frame is doing quiet work too. Toughness three lets the tokens survive small blockers and most incidental burn while the collective power buff stacks, so the plan reads as durable rather than glassy. What keeps the engine honest is that Squad is an additive cast cost: the wide, threatening version demands real mana up front and commits everything to one spell before a single point of damage lands, and the copies all arrive at once with no way to rebuild the swarm piecemeal. Token generation, the copy effect, and the payoff for owning copies all fold into a single two-mana spell whose only gate is how much you are willing to overpay.

