Garruk's Companion
Two green mana for a 3/2 with trample is the rate green has long treated as the honest baseline for an aggressive two-drop: enough power to threaten a real chunk of life, enough toughness to die to nearly anything willing to block, and trample to make sure the chump-block tax gets paid in damage rather than dodged outright. The double-green cost is the lever. It signals a creature built for mono-green and heavy-green shells rather than a splashable body, and it sits in the long line of vanilla-with-trample green beaters that fill a curve without asking for support. There is no enters trigger, no activated ability, no second mode to read around; the card is content to be a clean aggressive statistic that hits harder than it blocks. That plainness is the design, a quiet lesson in how trample rewrites combat math (a 3/2 trample into a 0/1 still sends two through), which is exactly what green wants its early beaters to teach. Nothing about it ever aged into a constructed fixture, and nothing was meant to; it is functional aggro filler doing precisely the job it was cut to do.

