Garruk Wildspeaker
Among the first generation of planeswalkers, this one mapped most cleanly onto what green already wanted to do, distilling three of the color's oldest impulses into one card: ramp, a recurring body, and the swarming overrun finisher. The +1 is the wrinkle that separates it from a flat value engine. Untapping two lands refunds half of its four-mana cost the turn it arrives, and it pairs with any instant-speed mana sink, turning a loyalty activation into a way to bank mana into the end step or hold up a counterspell. The -1 stamps out a 3/3 Beast, a body that pressures the board and feeds the eventual alpha strike, but it costs loyalty: starting at 3, every Beast walks Garruk a step closer to dying, so the engine cannot run indefinitely. That is where the design tightens into a real decision. The -4 overrun demands 4 loyalty, so threatening it next turn means ticking up with the +1 and waiting; reach for a Beast instead and he drops to 2, pushing the finisher two activations away while you defend a planeswalker that just painted a target on itself. You cannot stock the team and rush the overrun at once. Every line either climbs toward the ultimate or cashes out for a creature and a clock you then have to protect, and that tension (between banking loyalty for the win and spending it on bodies now) is the whole engine.

Rules text
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Other printings
- Secret Lair Promo#42
- Secret Lair Drop#1142
- Duel Decks Anthology: Garruk vs. Liliana#1
- Magic Online Promos#36178
- Commander 2011#157
- Duel Decks: Garruk vs. Liliana#1
- Magic 2010#183
- Duels of the Planeswalkers 2009 Promos#1








