Garruk, Savage Herald
The plus ability is the tell: this is a Garruk built to keep a green creature deck fed, not to grind an opponent out with generic card advantage. Revealing the top card and taking it only when it's a creature is a narrow, tribe-agnostic dig that punishes a thin creature count and rewards a deck built dense with bodies. The minus two is where the board state pays off, letting any creature you control deal its power to another creature without taking damage back, which is best when a high-power attacker is already sitting on the battlefield. That interaction defines the card's tempo: protect the loyalty, dig for a creature, then point a big one at whatever the opponent commits. The ultimate closes the loop by making blocks irrelevant for a turn, a green take on the swing-past-the-wall finisher that rewards going wide rather than tall. What sets this Garruk apart from his more menacing incarnations is temperament: no beast tokens, no forced sacrifice, no curse mechanics, just a creature-deck engine that files down to card selection and targeted removal. He is the least villainous Garruk in a run of cards that increasingly leaned on his corruption arc, a return to the plain hunter whose whole plan is to have more and bigger creatures than you, then swing.
