Garruk, Caller of Beasts
Most planeswalker plus-abilities trade a card for incremental advantage; this one refills your hand with the part of your deck that matters most. Reveal five, keep every creature, and a green ramp deck routinely banks three or four bodies off a single tick, all while protecting its own loyalty by going up. That card-flow engine is the whole reason this version of Garruk reads less like a control piece and more like a green deck's second wind: the more creatures you run, the more violent the plus gets. The minus then cheats one of those green creatures straight onto the battlefield, which is the design's quiet acknowledgment that the plus tends to draw into things you cannot afford to hard-cast yet. And because the cards revealed are filtered by type rather than by power, the loop scales with whatever fatty defines your build. The ultimate is the rare green tutor that recurs: every creature spell from then on fetches another body and slams it down, turning a single trigger into a chain. It is a high asking price for a payoff that is functionally redundant once a green deck is already winning, which is exactly the tension in this Garruk's identity. He is built to flood you with creatures from a deck designed to do nothing else, a planeswalker for the green player who has already committed entirely to the only thing green does best.




