Garrison Excavator
Graveyard payoffs almost always point in one direction: fuel going into the bin. This one flips the vector, rewarding you for cards leaving the graveyard, which is a subtler trigger to satisfy than it first looks. Recursion, flashback, escape, exile-from-graveyard effects, delve, even an opponent's graveyard hate aimed at you: all of them turn on the same one-or-more-cards-leave clause, and each yields a single 2/2 Spirit regardless of how many cards left. That batching is the discipline holding the ability in check. A ten-card delve makes one token, not ten, so the design nudges you toward frequent small departures rather than a single blowout. The Boros-colored token on a mono-red body is its own quiet tell about where this Orc wants to live: a red-white shell that leans on flashback and reanimation as a resource loop, with the Spirits as the visible dividend. Menace on a 3/4 keeps the base card honest as a threat while the token engine spins up in the background, so it never sits as a pure do-nothing enabler. What makes it more than a value creature is that it asks you to treat your graveyard as a place cards pass through rather than a pile they land in, and that reframing is where the deckbuilding puzzle actually sits.
