Garbage Fire
The damage rider is set during the draft, not at the table: you reveal each copy as you pick it and note how many cards you've drafted so far that round, then any copy you cast deals damage equal to the largest of those recorded numbers for cards named Garbage Fire. That single word, highest, is the whole engine. One copy taken deep in a round is a middling burn spell; a second copy taken even deeper retroactively upgrades the first, because both look to the same ceiling. The rational line is to leave the card rotting in the pack and grab it as late as the round allows, then hope another comes around to push the number higher, with everyone watching your picks make a public record of your greed. It belongs to a rare class of designs whose mechanics reach outside the cast spell entirely, manipulating the pick order and the information the table shares. Strip that context away and there is nothing on the stack worth evaluating: an instant whose damage defaults to zero with no notes to point to. Kept inside its native environment, it is a deliberately absurd payoff, a gag that occasionally connects and kills something for real. The note-the-pick clause is the joke and the rate fused into a single line, and the more copies you starve the pack to gather, the larger the number and the more you gave up to assemble one removal effect.
