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Moxonomy

Game-Trail Changeling

Creature — Shapeshifter3 generic manaGreen manaGreen mana

Five mana for a 4/4 with trample is, on the stat line alone, deliberately unremarkable green filler. The creature-type line is the only point: a body that counts as a Goblin, an Elf, a Soldier, a Sliver, and every other type at once, simultaneously and for free. That is the structural trick the changeling cycle was built to demonstrate. Tribal payoffs almost always gate on creature type, so a changeling slots into every lord's buff, every "choose a creature type" effect, and every type-matters trigger regardless of which tribe a deck has actually committed to. The trample is the practical concession: a curve-topper that wants to attack into a board of small tokens needs a way to push damage through, and trample turns a type-agnostic blocker-magnet into something that closes games. What keeps the design honest is the unexciting rate. The card pays nothing extra for the privilege of being every type, so it asks to be valued by the tribal context it joins rather than by the body it presents on its own. That is the changeling mechanic working exactly as intended: collapse the wall between tribes so a single creature can be the missing fifth Goblin in one shell and a top-end Elf in another, without ever changing a word of its text.

Game-Trail Changeling (mor)
MOR · #123common
Pricing
Normal: $0.26
Foil: $1.68
Oracle Text

Rules text

Changeling (This card is every creature type.) Trample
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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