Galvanic Relay
Storm without the immediate payoff. Nearly every storm card printed before this one cashed its copies in the same turn: a wall of damage, a mountain of mana, a pile of tokens that had to convert right now or not at all. This one banks instead. Each copy exiles the top card of your library and hands it back on the following turn, which turns a big storm count into a delayed, gigantic card-advantage swing rather than a lethal explosion. The design consequence is that it rewards a very different build than the classic ritual-into-kill shell. You are not pointing the storm count at a finisher; the storm count is the finisher, and the deck's job is to survive to the turn after. That deferral is also the balancing act: a storm engine that pays out next turn is far less dangerous on the stack than one that pays out immediately, so a card that would be unconscionable at instant-speed conversion becomes a value engine a deck can afford to lean on. The exile-and-replay structure means the cards flow one at a time on your next turn rather than all at once, spreading the refuel across a full turn's worth of land drops and mana rather than demanding you empty a resolved pile in a single window. It is storm reimagined as a slow-roll draw engine, a stranger and more careful thing than the mechanic's reputation suggests.


