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Moxonomy

Galvanic Key

Artifact2 generic mana

Untapping an artifact means nothing until the artifact is worth doing twice. On its own this is filler: pay three and tap to free up a single permanent, an expensive way to reuse a tap ability. The job it was built for is the artifact-side untap enabler, the cog that turns a one-shot activation into a repeatable one. Any artifact with a Tap ability worth paying three mana per cycle to retrigger becomes a candidate, and a mana rock that taps for three or more crosses from break-even into profit. Flash is what saves it from being a clumsy main-phase chain: the untap can sit on the table as a held response, ready to re-arm a blocker's tap effect or steal an extra activation on an opponent's end step instead of being locked to your own turn. This is the workshop-bin component, the cheap part whose ceiling is entirely a function of what else is on the board. Read by its text it does almost nothing; read as part of a machine it is the piece that closes the loop.

Galvanic Key (mrd)
MRD · #173common
Pricing
Normal: $0.17
Foil: $0.68
Oracle Text

Rules text

Flash 3 generic mana, Tap: Untap target artifact.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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