Galvanic Bombardment
Burn that pays you back for redundancy. The base case is two damage for one red mana, slightly under the rate of a true Shock, but the design's whole purpose is to reward stacking copies: every prior cast sitting in your graveyard adds another point, so the second one deals three, the third four, and a deck full of copies turns its late draws into removal that scales with the game rather than falling off. This is the inverse of the usual burn-spell problem, where a one-mana answer rots in hand against larger creatures as the turns pass. Here the spell that would normally go dead late instead grows, because by then you have likely already cast the early copies and seeded the graveyard. The trade-off is honest: it asks you to commit slots to a single named card and to accept a weak first cast in exchange for a strong last one, which only pays out if you draw multiples and survive long enough to fire them. The graveyard-count mechanic also means the payoff cannot be shuffled away or reset without removing those copies from the yard, anchoring the scaling to a resource opponents rarely interact with. It is targeted removal designed less as a single answer than as a self-referential engine that rewards a deck for repeating its own name.

