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Moxonomy

Galvanic Arc

Enchantment — Aura2 generic manaRed mana

Bundling a burn spell into a permanent buff was the headline this Aura sold, and the split is what makes it more than a clumsy two-for-one. When it resolves it throws three damage anywhere it likes, which is the part that almost never touches the creature you just enchanted: point it at a blocker and leave first strike on your attacker, send it at a planeswalker or face and park the rider on whatever stays alive. The cost of that flexibility is structural and front-loaded. Because it has to enchant a creature, you need a legal target just to cast it, and an answer to that target in response makes the whole Aura fizzle. No resolution means no damage trigger, so the entire package vanishes rather than half of it: removing the enchant target at the right instant costs you the buff and the burn together. That fragility is the tax on the value, and it is the reason later refinements of the removal-plus-board-presence template moved away from Auras and toward bodies that bring their own removal stapled on. The first strike rider is cheap glue, turning a midsize attacker into something that trades up and wins races, but it was always the secondary draw. What players cast this for is the three damage that arrives the moment it lands, with the permanent buff as a bonus riding a creature that has to survive to keep it.

Galvanic Arc (rav)
RAV · #126common
Pricing
Normal: $0.22
Foil: $0.57
Oracle Text

Rules text

Enchant creature When this Aura enters, it deals 3 damage to any target. Enchanted creature has first strike.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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