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Moxonomy

Galuf's Final Act

Instant1 generic manaGreen mana

A combat trick that spends its value on the death, not the swing. The +1/+0 is almost incidental; the real payload is the delayed death trigger it grafts onto the target, converting a creature's final power into a durable stack of +1/+1 counters on a survivor. This inverts the usual math of a pump spell. Ordinarily you cast a trick to win a specific combat and pray the creature lives; here, letting the boosted creature trade or block into death is the plan, because that death is what banks permanent stats onto something else. It rewards the sacrifice you were going to make anyway, and it scales: the bigger the power of the dying creature, the larger the counter transfer, so it plays best on something already carrying counters or riding another anthem when it falls. The instant-speed window is doing quiet work too, since you can cast it in response to removal or a lethal block and still cash the death into growth after the creature is gone. It is a green take on the aristocrat instinct, turning attrition into accumulation without needing a sacrifice outlet, only a body willing to die well.

Galuf's Final Act (fin)
FIN · #186uncommon
Pricing
Normal: $0.09
Foil: $0.26
Oracle Text

Rules text

Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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