Gallifrey Stands
An alternate win condition built entirely on a creature type that exists across thirteen incarnations, which is not an accident: the "thirteen or more Doctors" line is a direct nod to the character's canonical regeneration limit, and the number is doing narrative work as much as design work. What keeps the payoff from being a dead six-mana enchantment is the entry trigger, which reloads your hand with every Doctor already in the graveyard before the upkeep engine even starts. That sequencing matters: the enchantment doesn't just count what you have in play, it hands you back the bodies you've already lost, so the assembly is a recovery machine rather than a fragile keep-them-all-alive puzzle. The upkeep clause is a free cheat-into-play once per turn, which sidesteps the mana cost of the legendary Doctors themselves and turns a slow board into an inevitability. The friction is that thirteen distinct Doctors is a genuine deckbuilding tax, and each incarnation is its own legend. What the card resolves, then, is the tension between a splashy tribal win condition and an actual path to it: it stockpiles the tribe, pays for it a body at a time, and closes the game the moment the roster fills, all without asking you to attack.



