Gallant Pie-Wielder
Celebration rewards flooding the board fast, and the payoff here upgrades first strike to double strike the moment two nonland permanents have hit the battlefield on your side in a turn. That threshold reads narrower than it plays: it counts any nonland permanent, not just creatures, so a token, an artifact, or a second body off the curve all push toward it, and the ability rechecks the count throughout the turn rather than freezing at a single point. What that produces is a 2/3 that becomes a real race-ender in a deck already developing wide and early. The honesty is in the conditional. Miss the count and you have a forgettable blocker; hit it and the combat math shifts in a way defenders hate. With double strike, the 2 lands in the first-strike step, so an X/2 blocker dies before it can swing back; against anything that survives that hit, the second 2 comes down simultaneously with the return blow, meaning it connects for 4 across two windows while only ever taking one strike back. That reframes most attacks into a trade the defender does not want to make. The design tracks exactly the play pattern white aggro wants anyway (curve out, go wide, apply pressure) and converts that tempo into extra combat reach. Nothing exotic under the hood; the interest is in how cleanly the payoff follows the plan.
