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Moxonomy

Gallant Fowlknight

Creature — Kithkin Knight3 generic manaWhite mana

The enters-the-battlefield anthem is a familiar white-aggro engine, but the split here is the interesting part: everything gets the +1/+0, only the Kithkin get first strike. That asymmetry rewards tribal density without demanding it, since the power boost still fires no matter what you've assembled. What it actually buys is a combat-math swing on the turn it lands. Send your team in with a temporary point of power across the board and first strike stapled onto the Kithkin, and blocks that looked even suddenly aren't: the defender either eats damage before it can swing back or takes trades it didn't sign up for. A 3/4 body attached to that trigger means the anthem isn't riding on a fragile shell either; it survives most of what a defensive white deck expects to face and blocks upward well. The catch is that the whole package is a one-shot, spent the moment it resolves, so it wants to arrive when you already have a board rather than as a lead-off play into empty air. That timing constraint is the whole character of the card: a finisher's trigger dressed as a midrange creature, most valuable when it turns a stalled ground into a lethal alpha strike and worth little when there's nothing on the table to pump.

Gallant Fowlknight (ecl)
ECL · #17common
Pricing
Normal: $0.07
Foil: $0.11
Oracle Text

Rules text

When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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