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Moxonomy

Galewind Moose

Creature — Elemental Elk4 generic manaGreen manaGreen mana

Six mana for a 6/6 has always been a hard sell in green: the color that traditionally does its best work by cheating on rate, not paying full retail for it. What justifies the price here is the keyword suite stacked under flash. Vigilance, reach, and trample together mean the same body defends the sky, holds the ground on the attack, and pushes damage through chump blockers, all without tapping down. Flash is what converts a fair midrange body into a genuine trap. A green player passing the turn with six mana up is a green player who might be holding a ramp spell, a fight card, or nothing at all, and the Moose punishes an opponent who reads that open mana as an invitation to attack or overcommit. Ambushing an attacker with a vigilant 6/6 that keeps reach up for the next flier is the kind of tempo swing green rarely gets to make at instant speed. The design is honest about what it is: not a rate outlier, but a modular blocker-attacker that refuses to be played around on the opponent's terms. Green flash creatures are uncommon enough that the surprise factor is a real part of the card's math, and every keyword it carries makes that surprise land harder.

Galewind Moose (blb)
BLB · #173uncommon
Pricing
Normal: $0.20
Foil: $0.25
Oracle Text

Rules text

Flash Vigilance, reach, trample
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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