Galedrifter // Waildrifter
Disturb is not a discount here: the back-face cost of runs a mana above the front's four, so what the mechanic sells is card advantage, not efficiency. You pay full freight (and then some) for a second creature out of one card. What makes that second creature specific is the terms it comes back on. The front is a plain evasive body that flies; its death is not an ending but a handoff, because Waildrifter returns still airborne, reshaped into a Spirit, and carries a self-exile clause that caps the whole arrangement at one comeback. That last line is the balancing act. Plenty of graveyard payoffs want to loiter in the yard and generate value indefinitely; this one is deliberately terminal, exiling itself on death so it can never be banked for a third loop or fed into a recursion engine. The exile clause is what keeps two-creatures-from-one from becoming an infinite ledger. It also changes the math on trades. An opponent who blocks or burns the front face is not neutralizing a threat so much as advancing the clock by one flip, which makes the card behave less like a creature you protect and more like a two-part attacker on a timer. Cast, die, cast again, exile: the value is real, but the sequence closes on its own terms rather than lingering.

