Galadhrim Brigade
Squad and an anthem feed the same math from opposite ends, and that convergence is the whole point. Each Squad payment produces another copy of the Brigade, and every copy is itself an Elf lord, so three copies on the battlefield means three stacking +1/+1 buffs: a wide board of Elves grows quadratically, not linearly, with every extra green mana poured into casting it. The base 2/2 body is deliberately unremarkable because the card's power scales with how much you overpay and how many Elves already stand beside it, not with its printed line. The token approach also insulates it from the usual fragility of go-wide anthems. Because the copies are true duplicates, the lord effect is redundant: losing one to removal trims the buff rather than collapsing it the way killing a lone Coat of Arms or a single anthem creature would. It is a lord that reinforces itself, built for tribal decks that want each drop after the early turns to arrive as two, three, or four threats rolled into one spell. The limit is baked into the payoff: Squad wants your flooded turns and your long games, which makes the Brigade something you build toward rather than a curve-filler to play on time. The more mana it eats, the more explosively the anthem multiplies across the board.

