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Moxonomy

Gaea's Embrace

Enchantment — Aura2 generic manaGreen manaGreen mana

Most green pump auras of this era stop at the stat line: they dump power and toughness onto a body and trust the math to win combat. The repeatable Green mana: regenerate clause is what gives this one staying power. A flat +3/+3 with trample turns any creature into a clock that punches past chump blockers; the regeneration makes that clock genuinely difficult to silence. Green has historically lacked clean ways to keep its threats alive through removal, so an aura that lets a single creature survive the block, shrug off burn, and swing again next turn is doing work the raw boost only gestures at. The price of that resilience is the price every aura pays: two-for-one exposure. Commit four mana and a card to one creature, and a single piece of spot removal trades up cleanly. Regeneration narrows that risk but does not close it, since it answers damage and destruction, not exile, bounce, or sacrifice effects. That bet defines the card: pour resources into a creature you already expect to live, then make killing it a chore. The trample is the quiet engine here, ensuring the regenerated attacker keeps dealing damage rather than getting parked behind a 1/1, so the threat stays relevant and not merely hard to remove.

Gaea's Embrace (usg)
USG · #255uncommon
Pricing
Normal: $0.40
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature gets +3/+3 and has trample. Green mana: Regenerate enchanted creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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