Furygale Flocking
A ten-mana sorcery that manufactures flying attackers per opponent would be unplayable at face value, so the entire card lives on its discount: it shaves a generic mana for every instant and sorcery in your graveyard, pinning the real cost to how deep a spellslinger has already dug. Empty a hand of cheap spells across a turn and the price collapses toward something castable in that same window, which is exactly when a red deck wants a finisher waiting at the top of the pile. What it produces scales with the table: two 3/3 flyers pointed at each opponent, hasty and forced to swing the turn they arrive. That last clause is what balances the burst. These Elementals attack whether the math favors you or not, so the card sells evasive pressure, never a wall to hide behind. There is no telegraphing and no board that waits a turn: it resolves straight into an alpha strike. The design treats the graveyard as a mana rebate rather than a recursion pool, which is the tell that distinguishes it from most red closers built around flashback or reanimation. The blue-and-red Elemental typing echoes a broader izzet spell-matters identity, but the sorcery-speed cast keeps it honest: this is a main-phase commitment, everything spent at once as the swing that ends things.

