Skip to content
Moxonomy

Furious Reprisal

Sorcery3 generic manaRed mana

The mandatory split does all the work. You cannot pile four damage onto a single threat: the two-targets clause forces each half to land somewhere different, which turns a mediocre four-for-four burn rate into a spell that answers a specific shape of board rather than any board. It wants two problems that are each worth exactly two damage at once: a pair of small creatures, a creature and the opponent's face to close, two planeswalkers ticked low. Red has a long bench of split-damage removal in this vein, stretching back to designs like Arc Lightning, all of them paying for the second body in raw efficiency. What separates this entry is that each half is free to point at a creature, a planeswalker, or a player independently, so the floor is a flexible reach spell and the ceiling is a clean double kill. The cost is the recurring weakness of every damage-splitter: it thrives against a developed, go-wide battlefield and stalls badly against a single fat threat, where all it can offer is two damage and a shrug.

Furious Reprisal (klr)
KLR · #126uncommon
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

Furious Reprisal deals 2 damage to each of two targets.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close