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Moxonomy

Furious Bellow

Instant1 generic manaRed mana

Combat pumps have always lived on a tightrope: the ones that win a fight are dead weight when there's no fight to win, and even a two-for-one blowout still costs you the card you cast. Stapling +3/+0 and first strike onto a creature at instant speed is a serviceable ambush, letting a small attacker eat a would-be blocker or a defender survive a swing, but the scry is what separates this from the dozens of vanilla tricks it otherwise resembles. It does not undo the card cost (a scry never puts a card in hand, so you're still down one), but it does something subtler: it dampens the worst-case regret. When the pump does exactly what you needed and nothing more (push lethal, save a creature that was trading anyway), you at least smooth your next draw rather than firing a naked trick into the void. And on a stalled board where the ambush window never opens, you can cash it out on your own turn purely to fix a draw, taking the pump as an afterthought on whatever attacker survives to end step. The ceiling is a modest combat blowout; the floor is a trick that at least buys you a look at the top of your library on the way down. That deliberate softening of the trick's downside, not the raw stats, is the whole reason it reads as a support-role card rather than a spike.

Furious Bellow (dmu)
DMU · #126common
Pricing
Normal: $0.21
Foil: $0.18
Oracle Text

Rules text

Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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