Furious Assault
The pitch is a damage rider stapled to a board you were already building: every creature spell you cast chips a point off an opponent or their planeswalker on the way down. You do not spend cards to deal the damage; you spend the creatures you were casting anyway, and because the trigger fires on the cast rather than on resolution, countermagic and removal aimed at your threats do not save the opponent from the chip. The rate is genuinely small. One point per creature spell rewards a deck that resolves a high volume of cheap creatures over many turns; in a deck of three or four marquee threats it does almost nothing. The precise hook is worth reading carefully: it counts creature spells cast, not bodies that arrive. Tokens minted by abilities or by noncreature spells do nothing for it, and neither do creatures returned from the graveyard by recursion that is not itself a creature spell. The trigger wants you to keep casting, not keep populating, and that distinction is the whole design: it converts the act of casting small creatures directly into reach without demanding its own card. It is an early gesture at a payoff go-wide red has circled many times since, where the question is always whether the deck can cast enough small spells fast enough to make a one-point increment matter.
