Funnel-Web Recluse
Reach on a 3/5 body has always been the quietest job in green: sit in front of the fliers, block, and ask for nothing in return. What this design does is bolt a card-advantage clause onto that defensive posture, but only when the turn has already produced a corpse. The morbid condition is the price for the Clue: a static reach wall would draw nothing, and an unconditional investigate would overpay a defensive creature. Tying the token to a death this turn means the Recluse rewards a board that is already trading, which is exactly the texture green attrition wants. It plays cleanest on a stalled or grinding turn, when combat has already claimed something and this arrives to both plug the ground-and-air gap and bank a card for later. The Clue itself is deferred value, not immediate: you pay to crack it when you have the mana, so the body pulls double duty as a blocker now and a resource engine two turns from now. That is a lot of asks stacked onto one creature, and the mana value keeps it honest; five mana for a wall-plus-Clue is a fair midrange rate, not a bargain. The result is a defensive creature that does not go blank in a grind, which is a narrow but real gap in green's toolkit.

