Fungal Fortitude
The flash is the whole trick here, and it changes what an Aura is allowed to do. Auras normally sit at sorcery speed, which makes them wretched at defense: you commit mana in your main phase and hand the opponent a two-for-one on their turn by pointing removal at the enchanted creature. Flash rewrites that math. You hold it up as a combat trick, dropping +2/+0 mid-block to blow out an attacker or push through lethal, and if the creature dies anyway the death clause returns it tapped under its owner's control, so the Aura pays you back rather than eating a card outright. That return is what earns the flash: normally trading your two-drop for their removal spell is a losing exchange, but here the body comes back, so the Aura converts a would-be blowout into a wash. The tapped-and-returning line is the balance point. The Aura itself dies with the creature and goes to the graveyard, so the effect fires exactly once: the creature returns stripped of its buff and unable to block for a turn, a single rebate rather than a permanent lock on the same body. That one-shot return is also where the design quietly overreaches its combat-trick role. Attach it to a creature with a costly enter-the-battlefield trigger and the death-and-return re-fires that trigger, and the shell it wants stops being aggressive white-knuckle combat and starts being a value engine looking for a body worth bringing back.
