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Moxonomy

Fungal Bloom

EnchantmentGreen manaGreen mana

The Fungus tribe of Fallen Empires ran on a timer the rules forced you to wait out: Thallid and its kin grew a spore counter on each upkeep and converted three of them into a Saproling, slowly, with no way to hurry the clock. This enchantment exists to break that timer. Every two green mana buys a counter on demand, so the spore clock stops being a passive accumulation and becomes a mana sink you can dump into to flood the board on your schedule rather than the upkeep's. The design tension is that the original tribe was deliberately slow, a tax on patience; welding it to a repeatable counter-adder converts the same cards into an engine that pays out as fast as you can fund it. Its strictness keeps it honest: it targets only a Fungus, nothing else, which means it is not a generic counter machine but a piece bolted to one of the most self-contained tribes Wizards ever printed. Outside that shell it does nothing at all, a hyper-specific build-around from the era before tribal support became a deliberate, recurring design language.

Fungal Bloom (me2)
ME2 · #165rare
Pricing
Normal: $1.49
Foil:
Oracle Text

Rules text

Green manaGreen mana: Put a spore counter on target Fungus.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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