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Moxonomy

Full Steam Ahead

Sorcery3 generic manaGreen manaGreen mana

Overrun with a rider clause, and that rider is where the interest lives. The green team-pump-and-trample closer is a fixture of the color: line up a wide board, cast it, swing for lethal past the blockers. What distinguishes this one is an anti-gang-block provision. The classic problem with an alpha strike is that a defender teams up cheap creatures on your biggest threats, letting two or three chumps gang-block a single fatty to trade for it and blunt the swing. Restricting each of your creatures to being blocked by no more than one creature dismantles that math: every attacker now faces at most one blocker, so a lone small defender can no longer be reinforced to bring down a large one. Combined with the +2/+2 and trample, the effect turns a clogged ground into a body count, forcing damage through wherever the opponent lacks a same-size answer. The sorcery timing is the honest cost: this cannot be held up for an ambush the way an instant-speed pump can, so the opponent knows the tapped-out attacker has no combat trick in hand and can plan the block accordingly. It sits alongside effects like Overrun and Overwhelming Stampede as the payoff a go-wide green deck builds toward, distinguished by how thoroughly it revokes the defender's ability to gum up the attack by stacking chumps on your best creatures.

Full Steam Ahead (otj)
OTJ · #164uncommon
Pricing
Normal: $0.17
Foil: $0.14
Oracle Text

Rules text

Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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