Full Bore
A pump spell with a conditional attached to how you paid, not what you're pumping. The +3/+2 is the whole card if you cast the creature normally: a serviceable combat trick and nothing more. Pay the warp cost, though, and the same red mana buys trample and haste stapled onto that boost, which reframes the spell entirely. Warp lets a creature flicker in early for a reduced cost and return to hand later, so a creature that hit play through its warp cost is often out ahead of curve, unblocked, and looking for a way to convert board presence into damage before it bounces back. Full Bore is the payoff card built for exactly that sequence: it turns a cheated-out body into an immediate threat, granting the evasion and the attack step the warp mechanic otherwise leaves on the table. The design is a clever incentive structure rather than a rate check. It costs the same in either mode, so there is no penalty for holding it when the warp line isn't available, but the ceiling is only reachable if you've committed to the mechanic upstream. That coupling is what makes it interesting: it does not reward playing red creatures generally, it rewards playing them through a specific casting method, and it asks the deckbuilder to lean into warp hard enough that the second clause is live often enough to matter.
