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Moxonomy

Fugitive Druid

Creature — Human Druid3 generic manaGreen mana

This green creature pays you for being enchanted, which only makes sense in a set built to push the limits of Aura-based gameplay. The trigger fires whenever it becomes the target of an Aura spell, not just yours: an opponent's removal Aura, or a control-stealing enchantment aimed at it, still hands you a card before the Aura resolves. That instant-of-targeting timing is the quiet bit of cleverness here, because the draw happens whether or not the Aura sticks; a creature-enchant that fizzles or gets countered after targeting still pays out. The design problem it answers is the perennial fragility of the Aura archetype: invest a card to suit up a creature, lose the creature, and you are down two cards. Fugitive Druid replaces one of them on the way in, turning the act of enchanting from pure tempo risk into a wash. The body, a 3/2 for four, is deliberately unremarkable; the card is a draw engine wearing a creature costume, and the engine only turns over as fast as you can keep throwing Auras at it. It is a narrow, archetype-specific reward rather than a generically good creature, which is exactly the kind of build-around a set leaning into enchantments wants near the bottom of its commons-and-uncommons shelf.

Fugitive Druid (tmp)
TMP · #229rare
Pricing
Normal: $0.43
Foil:
Oracle Text

Rules text

Whenever this creature becomes the target of an Aura spell, you draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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