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Moxonomy

Fuel for the Cause

Instant2 generic manaBlue manaBlue mana

Counterspells are normally a tax: you spend a card and four mana to stop a card, and you fall a step behind on tempo even when the trade is clean. This one rebates part of that cost by stapling proliferate to the back end, so the same instant that answers a threat also advances every counter you already have on the board. The interaction it cares about is which counters are sitting around when you cast it: a Planeswalker ticking toward an ultimate, a charge counter on an artifact engine, a creature growing under its own +1/+1 counters, even poison counters on an opponent. None of that is guaranteed value, which is the honest read on the card: with an empty board the proliferate does nothing, and you have paid two extra mana over the cheapest hard counters for a rider that may whiff. The design only sings inside a deck built to leave counters lying around, where the answer and the engine become the same spell cast at instant speed on the opponent's turn. It belongs to the small family of counterspells that try to do a second job, an idea that recurs whenever a set leans on counters as a theme, and it remains one of the cleaner expressions of that idea: pure proliferate, no clauses, attached to the most flexible interaction in the game.

Fuel for the Cause (mbs)
MBS · #25common
Pricing
Normal: $0.45
Foil: $4.23
Oracle Text

Rules text

Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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