Frost Lynx
A blocker that buys two turns instead of one. The enters-the-battlefield tap is the cheap half of the equation: any creature with a Man-o'-War-style bounce or a one-shot tap can stall an attacker for a single combat. What separates this is the rider that the tapped creature skips its next untap step, which means the body that hit your board is still off-defense when you swing back on the following turn. That converts a defensive trade into a tempo swing, freezing a blocker out of two combats from a single trigger while leaving a 2/2 behind to apply pressure of its own. The catch is the timing window: the tap only fires on entry, it only targets a creature an opponent controls, and once that target is chosen the lock holds regardless of keywords (vigilance prevents tapping from attacking, not the tap an outside effect imposes, so a vigilant blocker stays frozen just like anything else). So the card rewards proactive sequencing, played to clear the path for an alpha strike rather than held back as a reactive answer. It is the curve-filling tempo creature that an aggressive blue deck reaches for when it needs a body that also opens a hole in the defense, the kind of clean, repeatable design that has anchored tempo-flavored blue since the earliest sets.





