Frost Giant
Rampage is the angle here, and this is among the cleanest early statements of what the keyword was trying to do: punish gang-blocks. The math is deliberately punitive at the high end. One blocker and the giant trades as a vanilla 4/4; two blockers and it swings as a 6/6; three blockers and it becomes an 8/8 wrecking ball that still, somehow, dies to a well-placed instant. The design intent was to make the giant feel uncontainable by chump tokens, the way a giant should feel in flavor terms, while leaving single-blocker combat fair. The rate is the problem, and always was: six mana with a triple-red commitment for a 4/4 with a conditional combat trigger only pays off against a board the opponent has every incentive never to build (multiple small blockers, no removal up). A patient defender feeds it a single creature, or simply lets it through, and the keyword grants no bonus. Rampage as a mechanic was retired quickly for exactly this reason; the ability reads as a drawback to the attacker as often as a benefit, since a smart opponent declines to provide the second and third blockers it needs. The giant is the archetype of the problem: a flavor-forward keyword priced as if it would always trigger, attached to a body priced as if the keyword were free.

