Frontline Medic
The battalion clause does the obvious aggro work: turn sideways with two friends and your board shrugs off wraths, blocks, and burn for the turn. But the second line is what gives this Cleric its real identity, and it's a strange grafting. A sacrifice-fueled soft counter that doesn't ask for blue, doesn't ask for a counter on anything, and demands a flat three-mana tax (pay or the spell dies). The catch is who it can hit: the target must have
in its mana cost, so this is built specifically to ambush X-spells, the open-ended fireballs and overrun effects that scale into the late game and that white aggro otherwise has no clean line against. That narrow window tells you what white was being trusted with: a color that doesn't draw cards or counter spells gets one self-immolating answer, fenced off to a single category of threat rather than handed a general-purpose Negate. The two halves rarely cooperate in the same turn (you want the body attacking, not on the stack), so the card asks for a sequencing read rather than a combo: keep it swinging while the coast is clear, and crack it in response to the X-spell while that spell is still on the stack, before it ever resolves. It's a clean expression of how disruption gets distributed by color: blue answers everything at instant speed and keeps its body, white answers one specific thing and pays for it with the creature.



