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Moxonomy

Frontier Warmonger

Creature — Human Warrior3 generic manaRed mana

Menace is usually a keyword a creature carries for itself, evasion stapled to one body. Here it detaches from any single attacker and becomes a combat trigger: whenever creatures attack one of your opponents or a planeswalker they control, the whole attacking pack gains menace until end of turn. That reshapes the math of a chump-block defense. An opponent who could survive a swarm by trading one blocker per attacker now has to double up on every threat or eat the damage, and against a truly wide board they simply run out of bodies. Read the trigger closely, though: it fires on creatures attacking an opponent, not just yours, so in a multiplayer game it also arms an opponent's attack aimed at someone else. Menace granted to a rival's swing at the player to their left is not a bug you can wish away; it is the price of an ability written to care about the target of an attack rather than its controller. What the condition does buy you is a hard commitment to the race. The trigger offers nothing to a defensive stall (blocking creatures never qualify) and everything to pressure. Its own 4/4 counts among "those creatures" when it swings with the team, so it is never a passive anthem sitting behind the line: it hands itself menace and joins the alpha strike.

Frontier Warmonger (cmm)
CMM · #224uncommon
Pricing
Normal: $0.22
Foil: $0.34
Oracle Text

Rules text

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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